You'd never guess even if you extensively followed the gaming press (and I include here independent gaming blogs), that more than 10 new roguelikes were being created each month...
A roguelike developer's diary.
You'd never guess even if you extensively followed the gaming press (and I include here independent gaming blogs), that more than 10 new roguelikes were being created each month...
Posted by Andrew Doull at 17:55
Labels: links, roguelikes
7 comments:
Or that the first ever commercially released indie roguelike was briefly top of the Steam sales... I started up the monthly Roguelike Round-up to help people keep on top of some of the cool new stuff, but ultimately I think even in the indie communities we're considered a bunch of nutjobs! Hopefully we'll see more games like Dredmor to help people understand the joy of roguelikes.
I think there's at least 2 'commercial' indie roguelikes I can think of, which have been released prior to the example you give - which just goes to show even us 'experts' don't know everything.
Oh? Damn... And I thought I'd done so much research :P What are the other two?
Oh, that Jeff Lait. I would be so into the iOS version of POWDER if it didn't secretly cost $9.99.
100 Rogues would be the obvious one. Legerdemain was the other one I was thinking of.
You could also argue Soldark Entertainment (Depths of Peril, Din's Curse) were independent roguelike developers, but that's more of a stretch.
Then there's The Binding of Isaac to come (http://www.rockpapershotgun.com/2011/07/16/team-meat-announce-the-binding-of-isaac) and Cryptic Comet are still apparently working on a roguelike.
100 Rogues has a publisher - I always figured the very definition of indie was to be independent of a publishing house. Legerdemain and Powder are both freely available to download, with the commercialisation being spin-offs (based on platform or bonus extras). For me Dredmor seems a step beyond - a fully self-financed project that has encountered big commercial success, and it really promotes the core roguelike themes of challenging gameplay, frequent restarting after death and enjoying procedural content.
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