DF2 is entirely first person view with the fuzziness at the bottom of the screen being a Hollywood cinematic effect used to represent the size of your dwarf's beard. Hideo liked this idea immensely when we showed him the alpha in a private alpha at GDC, but I suspect there were translation issues as he went on to implement a side beard in Metal Gear Solid 3.
You should attempt to increase beard length for additional unlocks, like a sandwich and a jar of urine. And in the game.
Thursday, 1 April 2010
Dwarf Fortress 2 open beta coming soon (design notes - part seven)
Posted by Andrew Doull at 05:35
Labels: development updates, df2, releases
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2 comments:
This seems more and more like an April fool's joke.
You think?? :-)
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