Friday 7 December 2007

Game Design Essentials column

John Harris continues in his series of interesting and subversive Game Design Essentials column with 20 Unusual Control Schemes. Why do I say subversive?

Well, he's also the author of @ play and so clearly interested in slipping in as many references to roguelikes (half-way down the page) in otherwise straightforward looking columns. And the final page, while talking about Progress Quest, could equally be taken as a discussion about the Rogue-o-matic or Angband Borg (not to mention the obligatory Dwarf Fortress reference).

Additionally Temple of the Roguelike is credited as a resource.

No comments: