Wednesday 28 November 2007

50 greatest game design innovations

Picked up via Reddit, the 50 greatest game design innovations.

While we're at it, every so often one of the game blogs I read discovers the 300 Game Mechanics website, and trumpets it as a great set of ideas - which it is. The latest was Raph Koster, last week it was Rock, Paper, Shotgun. Unfortunately, the designer, Sean Howard, stopped at number 59, for various reasons.

[Edit: He actually appears to have restarted. The original challenge was one a day, and he's eased the pace. Some good analysis of the pros and cons of procedural generation of content round these off].

At least one of his ideas has been picked up and is now a playable game.

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